Note: The game's balance is screwed up and unplayable :(

Build. Upgrade. Fix. Repeat.

Controls:

WASD for camera movement

M1 to click on a node

M2 to disable it

Gameplay:

Your goal is to last as long as possible while building up a massive network. The more nodes you build and upgrade, the more land, and more requests and points you will get

Main: The first thing you see, thats broken, generates User Requests based on land.

Server: Takes in User Request,  sends Server Request to DataBase, then returns User Response, which goes back to main for profit

Database: Takes in Server Request, turns it to Server Response and returns it to Server

Wires: They transfer the data. Each tier has a 'fast lane' in black, where data travels faster. Higher tiers are better for nodes far away!

Nodes can either break or get infected

If broken, theyll stop working 

if infected, theyll perform worse, and infect the data, so itll spread to other nodes (disable them in that case!)

both require engineers to fix, and as the game goes on, the events will happen more, and more engineers will be needed (stacking them is possible)

As the game goes on, your 'Standard' for how much Points per Second you should get increases. If your PPS drops below the standard for 60s, game over!

See how far you can get



StatusReleased
PlatformsHTML5
AuthorArazNebiza
Made withGodot

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